这和市面上那些防窥膜的实现方式是几乎相同的,区别在于技术路径。
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
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交互式开发:支持多 Cell 类型与智能提示
(本报记者朱隽、王浩、常钦、郁静娴、李晓晴、邓剑洋)